About
Our mission:
Every game should have music.
Our key values:
- We are able to provide music for every kind of game in any genre at any budget.
- We'll be a partner for life! Not only just providing you with music, but guide, coach and grow with you.
- Making the best musical content and being proud of what we create. But always challenging ourselves and pushing it to the next level.
- Help other composers to get into composing for video games.
Who is PlayableMusic ?
PlayableMusic was founded in 2020 by Dennis van Haazel.
Located in the south of the Netherlands in Etten-Leur near Breda.
Dennis is the owner and lead composer and has a network of people and companies around the globe to work with on larger projects.
He is a game developer with a great passion for electronic and computer generated music for over 35 years.
Began composing when he was a child on the Solina organ of his grandparents. Inspired by movie and synthesizer music composers.
Went to the school of music in Breda to learn all about music production and computer based composing (started with Cubase on an Atari Falcon).
Started computer programming at age 10 in 1987.
He worked on many projects for many companies as producer (AtomicCrew, CodeMonks, IgnisVR, Hypersome Games), all-round (game) developer (C++ (OpenGL & DirectX), Java (Android) and Unity), composer (Logic Pro), audio programmer/implementation (Unity with both WWise and FMod), graphics and shader programmer (Cg, HLSL, GLSL, Amplify SE) and also a graphics artist (with a key focus on 3d graphics & animation (3dstudio, Blender)).
Located in the south of the Netherlands in Etten-Leur near Breda.
Dennis is the owner and lead composer and has a network of people and companies around the globe to work with on larger projects.
He is a game developer with a great passion for electronic and computer generated music for over 35 years.
Began composing when he was a child on the Solina organ of his grandparents. Inspired by movie and synthesizer music composers.
Went to the school of music in Breda to learn all about music production and computer based composing (started with Cubase on an Atari Falcon).
Started computer programming at age 10 in 1987.
He worked on many projects for many companies as producer (AtomicCrew, CodeMonks, IgnisVR, Hypersome Games), all-round (game) developer (C++ (OpenGL & DirectX), Java (Android) and Unity), composer (Logic Pro), audio programmer/implementation (Unity with both WWise and FMod), graphics and shader programmer (Cg, HLSL, GLSL, Amplify SE) and also a graphics artist (with a key focus on 3d graphics & animation (3dstudio, Blender)).
Collaboration
If you're a company or composer that would like to work with us on projects, please get in touch using our contact form or using our social media channels.
Want to chat, share or know more about video game composing ? Join our video game music composers facebook group.
Want to chat, share or know more about video game composing ? Join our video game music composers facebook group.